LoL Patch 7.18 – World Championship 2017

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The League of Legends meta has undergone many transformations during Season 7, but now patch 7.18 is the official patch of the LoL Worlds 2017 and already gives hints, which champions will be particularly popular at this year's LoL World Championships. In the previous patch there was a release of a new champion, the mountainsmith Orrn. When it comes to the fans, new champions should be played in the pro-scene immediately, but Orrn had an absolutely terrible start and shows a negative win rate (<50%) on all roles. Riot tried to work on this problem in 7.18. In addition, the tanks are being nerfed a little bit, who have been an absolute supremacy in the past few weeks and who usually don't delight the fans. Of course, you can't expect Riot to completely change the game just before such a major event. Nevertheless, a lot of changes have been made, so we don't want to waste any more time and discuss the new patch in detail.

LoL 7.18 – The League of Legends Worlds 2017 Patch

LoL-Worlds-Patch-7-18-Patchnotes new

Balance changes of Champions


Ult-Plays from Azir are risky and should be rewarded. Therefore, the base damage of Imperial Phalanx is increased at level 2 and 3.

Emperor’s Divide (R) base damage 150/225/300  150/250/450


More and more players have been betting on a defensive item build with the Abyssal Mask lately, but they were able to do a lot of damage early on. Due to reduced base damage and better scaling, players will have to buy more ability power to be useful in lategame.

Twin Fang (E):  

bonus damage vs poisoned targets 15/40/65/90/115 ⇒ 10/30/50/70/90
bonus ratio vs poisoned targets 0,4 ability power ⇒ 0,5 ability power


From Riot’s point of view, Elise’s dominance in Earlygame is not punished enough in the later game, so her base damage is reduced and the cooldown of her E is increased.

 Volatile Spiderling (W):

Base damage 60/110/160/210/260 ⇒ 55/95/135/175/215
Ratio 0,8 ability power ⇒ 0,95 ability power

Rappel (E): 

Cooldown 26/23/20/17/14 seconds ⇒ 26/24/22/20/18 seconds


Basically, this is only a reversal of the changes from patch 7.14, because the bramble vest has become a standard item for top laners and is causing Fiora big problems.

Duelist’s Dance (Passive): 

Bonus movement speed 15/25/35/45 % ⇒ 20/30/40/50 %


Grand Challenge (R):

Fiora once again gains Duelist’s Dance movement speed bonus while in Grand Challenge’s circle.


Gnar is again a solid pick in the toplane and it is usually difficult to exploit his weaknesses. For this reason, base health is reduced in mini form.

Base health 540⇒ 510


The drunken, fat man is back in the jungle and proves once again to be overpowered. His base armor and the collision radius of his E are therefore lowered.

Base armor 29,05 ⇒ 26,05

Body Slam (E): 

Collision detection radius 210 ⇒ 180
Hitbox offset radius 60 ⇒ 40


The guardian of the jungle was a welcomed guest in the professional scene some time ago. After a few nerfs, he disappeared completely from the meta, and now his old strengths are being returned to him.

Triggerseed (E): 

Base explosion damage 50/70/90/110/130 ⇒ 60/80/100/120/140
Explosion ratio 0,7 ability power ⇒ 0,8 ability power

Jarvan IV

The changes to Jarvan are small and affect his W shield.

Golden Aegis (W): 

Base shield 65/90/115/140/165 ⇒ 60/85/110/135/160
Bonus shield per champion 2/2,5/3/3,5/4 % Jarvan’s maximum health ⇒ 2/2,25/2,5/2,75/3 % Jarvan’s maximum health


In competitive game, Kalista is banned in almost every game, which is a pity, because many of us would like to see the champion in action. The Cooldown of the Ultimate is therefore raised slightly.

Fate’s Call (R): 

Cooldown 120/90/60 seconds ⇒ 150/120/90 seconds

Lee Sin

The blind monk has no place in the current meta. This is also due to its weakness in 2v2, which is now to be eliminated by its improved shield.

Safeguard (W):

Base shield 40/100/160/220/280 ⇒ 55/110/165/220/275


Lucian has become an irreplaceable part of the Midlane. This is due to his strength in 1v1 and his mobility. The latter should now be slightly tuned down.

Relentless Pursuit (E):

Cooldown 18/17/16/15/14 seconds ⇒ 22/20/18/16/14 seconds


Recently, the mana cost of Nautilus’ abilities has been increased to weaken his Waveclear, but Riot’s changes were too harsh and now they lowers the cost of “Dredge Line”.

Dredge Line (Q):

Cost 60/70/80/90/100 mana ⇒ 60 mana at all ranks
New: Hitting terrain also refunds half of Dredge Line’s mana cost.


Another almost forgotten is Nidalee, who brings good damage and fast Jungleclear with her, but no utility whatsoever. Therefore, the rate of healing is increased.

Primal Surge (E):

Minimum ratio 0,275 ability power ⇒ 0,325 ability power
Maximum ratio 0,55 ability power ⇒ 0,65 ability power


As mentioned above, Orrn has had a difficult start since his release. During patch 7.17 some minor changes have already been made to his base stats, with 7.18 comes now the last final touches, which hopefully will make viable for LoL Worlds.

Living Forge (Passive)

Ornn’s Masterwork upgrades are now locked until he reaches level 13.


New: Zhonya’s Paradox

Zhonya’s Hourglass can now be Forged into Zhonya’s Paradox.
Total cost: 3900 gold (1000 gold upgrade cost)
Ability power: 100 (+30 increase)
Armor: 60 (+15 increase)

Call of the Forge God (R): 

Maximum ram travel speed towards Orrn 1050 ⇒ 1200


So far, Rakan has been able to activate his ultimate and thus increase the jumping speed of his W considerably, this rate is now lowered.

Grand Entrance (W):

Dash speed 1800 + 100 % movement speed ⇒ 2050 + 30 % movement speed


The Quickness (R): 

Collision detection radius 200 ⇒ 150
Cooldown 120/110/100 seconds ⇒ 120/100/80 seconds


Some time ago the hunter was still very dominant, then he got nerfed to the ground. His early game is now to be improved a little bit to give him a chance to get into the game.

Base armor: 22 ⇒ 25


The rune mage was truly nerfed to death. Increasing the W-scaling should counteract this, but will not be enough to make Ryze attractive for LoL Worlds champion pool.

Rune prison (W):

Ratio 0,2 ability power ⇒ 0,6 ability power


Little Yordle has become an inherent part of the meta. The other crit ADCs were almost completely replaced and Riot doesn’t like that at all.

Explosive Charge (E): 

Bomb ratio 0,5/0,65/0,8/0,95/1,1 bonus AD ⇒ 0,5/0,6/0,7/0,8/0,9 bonus AD
4-Stack Bomb ratio 1,1/1,43/1,76/2,09/2,42 bonus AD ⇒ 1,1/1,32/1,54/1,76/1,98 bonus AD

Enchantement: Cinderhulk

As mentioned above, tanks are currently too dominant in the Jungle.

Health:  325 ⇒ 300

Knight’s Vow

One of the support items that are currently in use on all positions. Riot wishes for more variety.

Total cost 2300 Gold ⇒ 2200 Gold
Combine cost 700 Gold ⇒ 600 Gold
Health 350 ⇒ 250

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