VALORANT has come far as the go-to tactical shooter of the coming decade with its precise gunplay and diverse roster of agents. As it grows, agents and maps have been introduced to change up the game’s pace. Read on to discover the maps being played out on the futuristic Earth that VALORANT is set on.

An Introduction to VALORANT Betting

VALORANT is a fast-growing esport and has a diverse set of odds you can place your bets on tournaments year-round. From moneyline wagers, handicap bets, totals, and prop bets, you can make your money’s worth if you put in the time to learn about ins and outs of the highly-acclaimed tactical shooter.

Before exploring betting on VALORANT, you should learn about the basics of the game first. But aside from playing the game, there are resources that you can look up such as Mobalytics, ProGuides, and Skill Capped to further your knowledge of the game. You can follow the game’s esports scene on Riot Games, Twitch, and YouTube.

What Are VALORANT Maps?

VALORANT is a 5v5 character-based tactical first-person shooter where Radiants battle it out to detonate or defuse the Spike at a map’s site. Each game of VALORANT is played on a map. These maps are the battlegrounds where all the fast-paced and high-stakes action takes place. VALORANT maps are set in locations based on reality following the First Light, a historic event in the VALORANT universe that started it all.

Currently, there are seven (7) active, playable maps in VALORANT. Each of these maps is set in fictional locations with otherwise real coordinates and architecture that reflects the culture of the country it’s in. Each of these maps have their own unique lore as well that connect them to the VALORANT universe. Furthermore, these maps have their own unique features that enable players to take control of each game in their own creative way.

These maps have in, one way or another, taken inspiration from previous esports games in the FPS scene. Thus far, these are all the VALORANT maps playable from the game’s launch up until Patch 4.08 (released on April 27, 2022):

Name Location Type Release Patch Release Date
The Range Venice, Italy Practice Beta April 7, 2020
Bind Rabat, Morocco Standard Beta April 7, 2020
Haven Thimphu, Bhutan Standard Beta April 7, 2020
Split Tokyo, Japan Standard Beta April 7, 2020
Ascent Venice, Italy Standard 1.0 June 2, 2020
Icebox Bennett Island, Russia Standard 1.10 October 13, 2020
Breeze Bermuda Triangle, Atlantic Ocean Standard 2.08 April 27, 2021
Fracture Santa Fe, New Mexico, USA Standard 3.05 September 8, 2021

What makes a VALORANT Map?

VALORANT, much like in first-person shooters like Counter-Strike: Global Offensive, follows the traditional objective of planting or defending a bomb (called the spike). To do this, players must navigate a map divided into sites A, B, and the occasional C. Why yes, VALORANT has a map that has three defending sites which is among the many unique features that some of its maps offer to encourage strategic play. A few of which include teleporters, automatic doors, ziplines, and many more.

Since VALORANT is a tactical shooter, ultimate orbs are present across maps with one orb in neutral territory per site. These ultimate orbs give agents one point closer to their ultimate abilities which can drastically change the fate of a round thereby forcing players to contest over these areas.

History of VALORANT Maps

VALORANT was a much-awaited FPS that had rumors coming all the way from 2019 when it was still dubbed Project A. When the game launched its limited beta access on April 7, 2020, VALORANT had four playable maps from the jump: a sandbox training map in ‘The Range’ and three standard maps called Bind, Haven, and Split.

On its official release day, VALORANT released alongside Ascent which was coincidentally one of the very first maps designed for the game. From there, Riot promptly followed it up with the controversial release of Icebox in October. Which was then followed by a near-linear schedule of releasing maps every six months with Breeze in April and Fracture in September.

Although it’s already been eight months since Fracture’s release, we’ll be sure to see an all-new VALORANT map by Episode 5.

Guide to VALORANT Maps

With seven maps in rotation, that means that, chances are, players will encounter these maps in play sooner or later, one way or another. As such, it’s always best to learn the ins-and-outs of these maps to better your chances in betting.

And while we’re at it, we will be providing you the strongest line-ups of agents played by pros for the given map right now. While this may change along with the strongest strategies being played (a.k.a. due to the meta), it’s a good estimation on what works in these maps.


To start it off, we have the classic Ascent which was released during VALORANT’s launch patch in June, 2020. Set in Venice, Italy, Ascent is the aftermath of a spike detonation that caused the city to rise out of the ground and into the sky.

Ascent features a large, open middle area with Spike sites A and B on opposing sides. This highly contested middle ground allows attackers to have their way around the map once controlled. Ascent’s unique feature comes in mechanical doors that lead into the respective sites. Each door is triggered by a switch from inside the site and is impenetrable while closed but can be eventually damaged and destroyed.

Ascent has been praised for its design making it feel closest to a balanced map to play from in the defenders and attackers’ point-of-view. Smokers are invaluable to gain control in the middle of the map while Sentinels like Killjoy allow teams to diversify their play by allowing them to lock down a single site by her lonesome. Round it off with initiators like KAY/O and Sova to gather crucial information across sites and you’ll be off to succeed.

Typical Agent Line-Up: Omen-Sova-Jett-Killjoy-KAY/O


Then, we have Bind set in the deserts of Rabat, Morocco, a place Cypher would call his hometown. From the outside, Bind looks like your typical desert map but with a crucial twist — teleporters. Designed without a middle ground like Ascent to fight over, Bind has two one-way teleporters which allow players to take shortcuts from A Short to B Short and B Long to A Lobby. Players, guns, and projectiles can enter these teleporters to enter an exit room which automatically opens once coming close enough to its entrance. Below is a video which showcases some of the iconic sections of the map:

These teleporters allow for speedy rotations or sneaky flanks which opens up for strategic play. Furthermore, agents with ability projectiles such as Viper’s Snake Bite or Raze’s Paint Shells and Boom Bot can allow teams to defend their allies from the opposing site. However, using the teleporter gives a loud audio cue that lets the enemy team know that it has been used which gives it an equivalent risk.

Typical Agent Line-Up: Brimstone-Sage-Raze-Viper-Skye


Moving to the Orient in Thimphu, Bhutan is Haven, a monastery with towering masterpieces of architecture. What makes Haven unique is its introduction of three Spike sites for contest throughout the map. Its three-site setup means that defenders will have a hard time defending all the sites simultaneously. But its design with the garage, sewers, tower, and long halls allows defenders to have an easier time holding off defenders.

Despite having three Spike sites, Haven’s sites are rather small which allows for an agent like Breach to truly shine. Breach’s entire kit can catch defenders off guard which will allow attackers to enter onto the site. To cover for the map’s expansiveness, a Sentinel with anti-lurking abilities like Chamber and Killjoy could help ease their team’s worries as well. Lastly, an agent like Omen, which has the ability to travel across the map seamlessly, is invaluable in Haven which can smoke all relevant entrances to the site while teleporting across the sites’ crates and catching enemies by surprise.

Typical Agent Line-Up: Breach-Omen-Sova-Jett-Chamber


Home to the dimensional traveler Yoru, we have the metropolitan city of Tokyo, Japan in Split. Split is a map with tight corners that was the first to make use of rope ascenders in VALORANT. These ropes are crucial in traveling through and across sites as each site has its own tower that defenders have control of at the beginning of each round. Furthermore, Split has a high middle ground that allows access to the sites.

Given its tight spaces, agents like Raze thrive in Split who can delay pushes with one click of a button. Then, you have sentinels like Chamber and Cypher that can easily hold down sites with smart trap placement. To round it off, Sage has always been an essential to Split team compositions as she can deny entry to mid while allowing for easy B Site pushes with her Barrier Orb.

Typical Agent Line-Up: Sage-Raze-Omen-Cypher-Jett


In the frozen wasteland set in Bennett Island, Russia, we have VALORANT’s fifth map, Icebox. This map had a bit of an icy reception during its launch due to the introduction of horizontal ziplines and sites with lots of verticality deeply tied to its gameplay. However, after crucial changes to its design, Icebox is now considered a map that the community has grown to love with better opportunities for players to choose their angles and improve their chance of success in skirmishes.

With this in mind, this gives agents like Viper much agency with her Toxic Screen and Poison Cloud that can provide invaluable cover horizontally and vertically. Another core agent is Sage which makes Icebox arguably her strongest map given that teams can easily plant the spike with her Barrier Orb. But of course, given its structures, Jett easily shines in Icebox who can hop from box to box and engage in off-angles to win her duels.

Typical Agent Line-Up: Sage-Viper-Sova-Jett-Chamber


Take a vacation in the tropics with VALORANT’s sixth released map set in the Bermuda Triangle, Atlantic Ocean, Breeze. This is VALORANT’s widest map yet with wide open spaces and long, narrow halls. To add to that, Breeze combines what unique features previous maps had as in rope ascenders, a mechanical door, and implementing an all-new mechanical one-way chute.

Before Patch 4.0, Breeze was greatly disliked by the community for being too large which gives the advantage to the attacking side since rotating takes too long. However, they introduced changes that made entering sites harder and defending sites easier, tipping the scales in favor of the defenders a little.

Given its open structure then, agents that can gather information over long distances such as Sova and KAY/O do well. In Breeze, traditional smokers such as Brimstone and Omen fail to cover sites as comprehensively as Viper who can simply cut sites in half. Lastly, agents that excel at long range engagements such as Jett and Chamber with Operators can be hard to challenge in Breeze.

Typical Agent Line-Up: Viper-Sova-Jett-KAY/O-Chamber


One of VALORANT’s darker maps, Fracture is a top-secret experimental site that was split apart in a disaster involving Radianite. It is set in Santa Fe, USA and is named aptly after the fracture that split the facility, which was triggered by the agent, Chamber.

Fracture is Riot’s most unique take on a VALORANT map thus far as it flips the script on defending and attacking sites. To start, defenders spawn at the center of the map. Meanwhile attackers spawn in one area but can enter either site through one of four quadrants through a one-way cross-map zipline. To further take it up a notch, Fracture is the only map to have four ultimate orbs compared to the usual two which allows for deeper strategy because of more ultimate ability usage.

This makes entering sites easier for the attackers as defenders will have to worry about four points of entrances. Breach allows for an even easier time accessing sites with his signature Faultline and Rolling Thunder. Pair it with Viper and Astra who can divide the sites with ease, then you have a site that’s easy to take control of.

Typical Agent Line-Up: Breach-Raze-Viper-Astra-Chamber

The Range

Lastly, we have the timeless Range. As a competitive tactical shooter, it’s only natural that players will want to sharpen their aim and test their arsenal before heading into battle. As such, Riot has created the Range which allows players to practice across a variety of modes: Open Range, Shooting Test, Spike Planting, Spike Defuse.

In the Range, players can test all the different agents and their respective abilities and try all the weapons available in the shop. For players who want to test their movement, the development team created a trial course in the Open Range game mode which involves jumping on small ledges and strafing around corners mid-air to reach the top of one of the towers.

Fun fact: the Range is set in Venice, Italy as well which means it is related to Ascent.

Rotation of VALORANT Maps

Since VALORANT is still well within its early years, there’s only a limited number of maps available for play as of right now. To determine which map is played in any game, Riot has a designated system to balance the times a map is played whether it’s for pros or the average joe.

Maps for The Average Joe

In competitive or unrated, the map selection process follows a weighted random or ticket system. To put it in simpler terms, whenever you play a map, the chances of playing that same map in the next lobby are reduced. This helps ensure players get to play a range of maps from the tight corners of Split to the wide halls of Breeze.

In the past, the community has had its complaints asking for a map selection feature much like CS:GO’s where players only queue up for a select map. But Riot developers have been critical of implementing such a feature as it could discourage players from playing existing maps, lower competitive integrity, and lengthen queue times.

However, in the hopes of improving the variety of maps played, Riot is changing the map selection process to a deterministic map system. This system was introduced in Patch 4.04 in Latin America at first and then the rest of the servers. Deterministic map selection follows three rules when picking a map. First, it looks at all the maps players have played over the last five games then removes any maps a player has played twice. Finally, the system picks the least played map.

It’s not perfect, but it hopes to address the concerns of players experiencing playing Breeze six times in a row. Although it is worth noting that Riot has not closed the possibility of implementing future changes (such as the map selection future) due to the game’s young age.

Maps in Professional Play

In pro play, matches are played in best-of-ones, best-of-threes, or best-of-fives. As such, teams ban and pick the maps they want to play on depending on their preference and seeding. All of which you can watch on VALORANT’s esports streams. Across a match, a map can only be played once unless all other available maps have been played and seeing that there are only seven maps in rotation as of the moment, that would not be possible.

In general, the better-seeded team decides if they will be Team A or Team B for the map selection process. If there is no predetermined seeding, the “better-seeded” team will be selected at random. This means that map drafting actually matters in a team’s performance in any given match as the maps that a team are comfortable with can easily dictate whether they win or lose.

According to the VCT Rulebook, teams will alternate pick and bans for map selection across the various best-of matches. The rules change depending on whether it’s a best-of-one, best-of-three, or best-of-five but generally teams will alternate their map bans and picks until there are only a remainder of maps left for the teams to play.

Future of VALORANT Maps

As mentioned before, Riot intends to release new VALORANT maps in six-month cycles which means one map every episode. In the past year, Riot has been receptive to community feedback as they have implemented various, notable changes to maps like Breeze and Icebox and quality-of-life improvements to all the rest.

In the future, expect Riot to introduce more unique map features such as Fracture’s four neutral quadrants or Haven’s three plant sites. In a Reddit AMA, the dev team shared that they are considering adding in mirror or even night-time maps. Furthermore, as Riot expands the game’s lineup of maps, expect their narrative team to further develop the game’s lore as they tie in the game’s maps to VALORANT’s story progression.

Meanwhile, potentially coming soon in Act 5 is a city geo-dome map that’s been teased through a blog post on Fracture’s development. This report reveals that the upcoming map could be set in Brazil as it featured a map blueprint with Raze’s signature graffiti painted above. Soon, there could definitely be representation for every esports country across VALORANT’s maps.

As Riot’s existing pool of maps grows however, there will come a time where the active map pool for competitive and professional play will have to be adjusted. Perhaps similar to its predecessors, VALORANT could feature an active-duty map pool which will serve as the rotation of maps that can be played in professional play (such as in VCT 2022 or VALORANT Champions). Meanwhile, in unrated and competitive games, the map pool could be limited to an active-duty map pool and a reserve map pool. This ensures that only the most competitive of maps remain to be played on VALORANT.

With all the seven maps out on rotation, of course everyone’s going to have their own favorites whether it’s in professional or ranked play. Taking a look at the votes from a community poll hosted in Reddit, it was found that out of 1102 votes, Fracture was the least favorite map following Patch 4.04 with 516 votes against it. Meanwhile, Ascent comes in as the community’s favorite map with 167 votes out of 573. This does make sense as Ascent was revealed as one of the first maps the VALORANT team worked on while Fracture comes as the latest map to have been released which means players are still figuring out how to best play its reversed map layout.

According to THESPIKE.GG, the pros seem to be singing the same tune. In the past three months of competitive play worldwide, Ascent was played 22.76% of the time with 2589 out of 11,373 games. Meanwhile, Fracture is the least played map with a measly 5.89% pick rate or only 670 games played. The ranking between community and professional map picks don’t seem to stray too far away from each other which means that there seems to be a general consensus on the state of VALORANT maps.

  1. Ascent: 22.76% (2589 out of 11373)
  2. Haven: 20.44% (2325 out of 11373)
  3. Icebox: 15.71% (1787 out of 11373)
  4. Bind: 13.84% (1574 out of 11373)
  5. Breeze: 10.76% (1224 out of 11373)
  6. Split: 10.59% (1204 out of 11373)
  7. Fracture: 5.89% (670 out of 11373)

Esports Betting Cover


As of Patch 4.08, there are a total of seven playable maps in unrated, competitive, and professional play.

Among the 7 officially released maps, we have the following: Bind, Haven, Split, Ascent, Icebox, Breeze, and Fracture.

Ascent has been dubbed as the go-to map in VALORANT as it offers timeless gameplay that is reminiscent of classic first-person shooters with balanced attacking and defending sides.

Yes, it does! It’s called The Range where you can test agent abilities, improve your shooting, and run through planting and defusing the spike. It’s set in Venice, Italy much like Ascent.

Riot Games has a schedule of releasing months every six-month cycle or every episode. Though it has been a little over eight months since Riot’s last map release which was Fracture.

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