In 2016, the biggest issue of eSports betting industry was skin betting. It was taking a large share of the cake in, needless to say, illegal manner – by cementing the way to underaged betting. It's a serious issue, I am sure we can all agree on that. Now, even though skin betting has been significantly reduced there are still several websites that have managed to bypass current regulations. But this article is not on those websites. Instead, this article will touch the topic of a relatively new process called loot boxes. I said relatively new even though it dates back quite awhile… but has gone under the radar until recently… So, without any further adue let's get straight to the topic and see what seems to be the problem!
What is so problematic with loot boxes?
The thing with loot boxes is that they cannot be purchased with an in-game currency that can be farmed or obtained via grinding. Instead, it requires solely real money to provide counter value in various in-game items. This wouldn't be a bad thing if it wasn't for the factor of luck involved in this process.
You see, these loot boxes, for example, cost $2 and you can get anywhere from $0.10 value to $100+ value. The problem is – 90% of the time you'll get equal or less value then you've paid for the box.
That, plus the fact that a big portion of teenagers is using their parent's credit cards make loot boxes a despicable addition to the eSports industry.
Illegal eSports betting methods are getting smarter and smarter
First of all, I would like to make one thing clear – we do not encourage or approve any sort of illegal betting activity. In fact, we strongly condemn every illegal eSports betting method, especially those who target teenagers. With that said, if you are a grownup with a passion for eSports betting, there is no better choice but to bet via 100% legal eSports betting websites.
Now that we got that out of our way, let's take a closer look at the evolution of illegal eSports bettings. It all started with the rise in popularity of DotA II and CS: GO. These 2 games played a pivotal role in the forming of black skin market, otherwise known as the illegal skin betting network. After lots of effort from governments and regulating bodies, the majority of such sites have been shut down.
Still, a few of them remain untouched and are still doing their illegal activities. However, once the majority of such sites were killed, a brand new type of “illegal betting” emerged in the form of loot boxes. They are masked as loot boxes but everyone understands that it's basically betting. You're paying $2 for something and hoping that it will get you more than what you've paid for. That's basically the main principle of betting
Governments have their say on loot boxes
The main issue on the legal side of this deal is the fact that many governments don't treat loot boxes as gambling. This is why the members of the UK parliament demanded a reexamination of the issue. They were not the only ones with harsh words. Here is what Belgium Gambling Commision had to say about EA and Blizzard's inclusion of loot boxes in Overwatch and Star Wars Battlefront II:
“They may cause people to become addicted and cause them to lose a great deal of money. For this reason, a number of protective measures have been implemented to protect players against these sorts of potential risks.”
Not long after that, Dutch Gambling Commision stood by the same words and could impose further actions on the issue. What will happen to loot boxes in the end? I'm afraid only time will tell…
About the Author: Article written by Hipster Jesus, eSports enthusiast and an active member of the CS: GO community. In his free time, he likes to rush B on competitive servers and scream “CYKA BLYAT”.