With the 2016 League of Legends World Championship knocking at the door it is now time to take a look at the patch 6.18 of the tournament. While patch 6.19 has already arrived at the live servers providing an overhaul to the changes of Kog’maw and patch 6.20 promises a new champion anytime soon, Riot Games decided – to the delight of all participating teams – to play the most important tournament of the year on patch 6.18. Alongside the total rework of Yorick patch 6.18 surprised us with a great number of balance changes for top tier champions and items which were used to frequently in competitive play. Recent world championships showed that there will develop a separate meta game during the tournament regarding picks and bans of different heroes and patch 6.18 will significantly shape the landscape of professional League of Legends. The world championship will start on September 29th and we will keep a close eye on the employed patch.
LoL 6.18 – The League of Legends Worlds 2016 Patch
Overhaul of Yorick
The rather boring and underused champion Yorick got an eagerly awaited repaint on patch 6.18. Besides a visual rework his skills and style of playing got totally changed and enhanced. At the same time Riot Games accomplished to maintain his identity as strong laner and lane bully. You will find all informations and changes about the new Yorick right here in this champion spotlight video.
Balance changes of Champions
Many of the most popular champions in professional League of Legends play had to feel Riot Games’ nerf bat with patch 6.18. You will find a brief summary of all important changes right here.
Ashe: Ashe’s Volley cooldown was originally tailored for a world where marksmen didn’t have much access to cooldown reduction. With Essence Reaver as item Ash could spam her Volley way to often.
Volley (W) cooldown
12/10/8/6/4 seconds ⇒ 15/12.5/10/7.5/5 seconds
Aurelion Sol: Fixed a bug where his passive stars could briefly appear at his last known location. This bug was the reason behind the lockout of Aurelion Sol in the Summer Split playoffs.
Ekko: Tank Ekko ranked as outstanding duelist in the toplane regarding his stickiness to a target. His base damage got lowered to compensate for his strenghts.
Base attack damage
59 ⇒ 55
Gnar: With professional play’s return to standard lanes Gnar’s a little too effective at shutting down almost all forms of aggression on toplane. He got nerfed in various ways.
Hyper (W) base damage
15/25/35/45/55 ⇒ 10/20/30/40/50
Hop/Crunch (E) cooldown
18/16.5/15/13.5/12 ⇒ 22/19.5/17/14.5/12
Lee Sin: Lee Sin has become a rare sight in the professional scene as of late. Teams are optimizing around early-game pressure harder than ever – some numbers were tweaked to put him on rail again.
Iron Will (W) lifesteal
5/10/15/20/25% ⇒ 10/15/20/25/30%
Lissandra: Lissandra’s innate tankiness is outclassing other burst mages and her ultimate skill is perhaps the strongest defensive ability among other midlaners. The health growth stat got adjusted.
Health growth stat
84 ⇒ 75
Lulu: In Patch 6.18 there was a change to Lulu increasing Glitterlance’s slow at lower levels to get her ready for competitive play.
Glitterlance (Q) slow duration
1/1.25/1.5/1.75/2 seconds ⇒ 2 seconds
Lux: Compared to her game-ending burst combos, Lux is weakest while in the early game. To compensate her slow got buffed.
Lucent Singularity (E) slow
20/24/28/32/36% ⇒ 25/30/35/40/45%
Miss Fortune: Miss Fortune is doing great at bullying opponents in lane but unfortunately she isn’t passing muster on doing damage to turrets. This downside got addressed in patch 6.18.
Love Tap (Passive) damage to turrets
50% ⇒ 100%
Nocturne: Nocturne was seeing less success in comeptitive play, particularly in the early-to-mid-game skirmishes he is meant to thrive in. Therefore his fear got buffed.
Unspeakable Horror (E) terrify duration
1/1.25/1.5/1.75/2 seconds ⇒ 1.25/1.5/1.75/2/2.25 seconds
Rek’Sai: Rek’Sai’s competitive dominance put her on the balance radar, the queen of the jungle shined on defense, mobility, health regeneration and crowd control.
28.3 ⇒ 24
Armor growth stat
3.75 ⇒ 3.4
Ryze: Realm Warp’s (R) tooltip and range indicator have been updated to match last patch’s cast range increase.
Shen: At present it isalmost impossible to put Shen on the back foot due to how much dueling strength is baked into his kit. Shen will still be able to out-trade his opponents but will no longer be as successful without offensive items.
Ki Barrier (Passive) base shield
52-120 ⇒ 50-101
Twilight Assault (Q) damage
3/3.5/4/4.5/5% of target’s maximum health ⇒ 2/2.5/3/3.5/4% of target’s maximum health
Twilight Assault (Q) bonus damage
5/5.5/6/6.5/7% of target’s maximum health ⇒ 4/4.5/5/5.5/6% of target’s maximum health
Taliyah: Taliyah is able to push waves without much thought, letting her roam to the side lanes easily. Now Taliyah’s roaming requires more setup so opponents have a fair chance of forcing her to stay in lane.
Threaded Volley (Q) bonus damage to minions
50% ⇒ Removed
Unraveled Earth (E) damage
80/105/130/155/180 ⇒ 70/90/110/130/150
Vladimir: Even when Vladimir suffers a bad trade, he gets to waveclear as a fallback while he sustains back up. With these changes he will have a harder time trying to survive.
550 ⇒ 525
Transfusion (Q) healing bonus
40-240 ⇒ 30-200
Tides of Blood (E) cooldown
9/8/7/6/5 seconds ⇒ 13/11/9/7/5 seconds
Yasuo: While lacking the explosive offense of a crit build, Tank Yasuo’s damage and mobility remain above average due to his kit, while his items grant him the durability he normally lacks. Some numbers got tweaked to compensate for that.
Base attack speed
.658 ⇒ .670
Attack speed growth stat
3.2% ⇒ 2.5%
Last Breath (R) Bonus Armor Penetration now only applies to Yasuo’s critical strikes
Besides the comprehensive balancing changes for champions Riot Games also changed two items on Summoner’s Rift which were too strong and coveted. Furthermore they modified the invulnerability HUD for champions with this buff.
Frozen Mallet: The Frozen Mallet should be a strong pickup for when you want to opt-in to more of a disruptive role, rather than when you want to kill your opponents faster.
40 ⇒ 30
650 ⇒ 700
Relic Shield: Relic Shield’s heal proc was covering up a bit too much of the intended vulnerability to poke in the early game.
20 ⇒ 15
Invulnerability HUD: Absolute immunity to enemy damage is the kind of thing you should make decisions around, and given that health bars already track status effects (slows, silences, etc), invulnerability deserves to be represented as well.
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